Game Development

Section dedicated for game developers; who want to lift their experties high. Data structures for games, Open GL liberary techniques and knowledge base for game development for touch screen devices.

OpenGL SuperBible 6th Edition

OpenGL SuperBible 6th Edition

This book is designed both for people who are learning computer graphics through OpenGL and for people who may already know about graphics but want to learn about OpenGL.

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OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X

This text is intended to be useful as both a programming guide and a reference manual.

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OpenGL Programming Guide 8th Edition

OpenGL Programming Guide 8th Edition

This guide explains how to program with the OpenGL graphics system to deliver the visual effect you want.

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OpenGL 4.0 Shading Language Cookbook

OpenGL 4.0 Shading Language Cookbook

This book is for OpenGL programmers who would like to take advantage of the modern features of GLSL 4.0 to create real-time, three-dimensional graphics.

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Learning IOS Game Programming

Learning IOS Game Programming

This book not only describes the components and technology needed to create a game on the iPhone, but it does so through the creation of a complete game.

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Learning Cocos2D

Learning Cocos2D

This book teaches you how to use Cocos2D to make your own games, taking you step by step through the process of making an actual game.

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iOS 7 Game Development

iOS 7 Game Development

This book is intended for those who have great ideas for games and who want to learn about iOS game development.

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Game Scripting Mastery

Game Scripting Mastery

If game scripting is something you\'ve been interested in, and you want to learn it in some serious detail, then this book is the book for you.

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Data Structures For Game Programmers

Data Structures For Game Programmers

This book will teach you how to create many data structures, ranging from the very simple to the moderately complex.

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Physics for Game Programmers

Physics for Game Programmers

As you probably guessed from the title, this book is focuses on the physics needed by game programmers in order to add realism to their games.

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