OpenGL 4.0 Shading Language Cookbook

This book is for OpenGL programmers who would like to take advantage of the modern features of GLSL 4.0 to create real-time, three-dimensional graphics.


David Wolff


340 Pages

18958 Reads

83 Downloads

English

PDF Format

9.15 MB

Game Development

Download PDF format


  • David Wolff   
  • 340 Pages   
  • 19 Feb 2015

Write Your Review